The DM swears hand to heart this is how the dice fell, but I still love it: we open the door that goes out to the tower containing the Heart. For the first one he goes HARD, but the round someone tries Radiant against him you really play up him laughing it off, taunting them, then leaving. And I changed the Tome of Strahd to let the players know that this is a thing they really should destroy. This still rewards the players for doing a lot of damage at once and encourages the DM to play Strahd conservatively as the party gets more powerful but doesn't risk losing the heart forever. It regains all hp no matter what at dusk unless it was destroyed. I agree on both counts: players love feeling powerful and accomplished, and yes, removing the weakness to radiance makes for a much tougher fight. Any thoughts or additions? To make things worse, there's the Sunsword and Holy Symbol, which bake sunlight and Radiant damage into the campaign. Howdy all, A buddy of mine is running Curse of Strahd soon, and I've been debating which class to use for the adventure. He doesn't go breaking down the door, he knocks, he waits or asks to be invited, maybe he just talks from the doorstep. Even the sun is against me. to break his connection to the heart. Only radiant damage is capable of releasing them. I would say that those are both the point of the modification. Also make Strahd resistant to all damage besides radiant, and allow him to regenerate any damage that's not radiant damage even if he take radiant damage that round also. If the party is unable to deal this damage, then have them leave the helpless corpses still conscious behind them, perhaps describe their wailing still present if they are ever again in the area. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. “Vampyr” is my new name. Press question mark to learn the rest of the keyboard shortcuts. With the additions that the heart: While active, radiant and sunlight do not effect Strahd's regen. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. P4sh4. When I played, destroying it was one of the most memorable fights of the campaign. Curse of strahd has a lot of monsters that are weak to radiant and fire damage. No nothing. Martial classes will struggle against werewolves while spellcasters will have trouble being ambushed by some ghasts in tight dungeons. My Curse of Strahd character was a Blood Hunter with the Ghost Hunter archetype. Nice changes! You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. Well, I'm not sure the exact circumstances are what you would call replicable, but let me see if I remember the outset... We were in the castle at 9th level (party of 4 plus Vasilka the Ally plus a homebrew 4th level NPC warlock we adopted during the campaign, but that's a different story), Just found Gnome!Van Richten (grabbed himself a gift basket from the Amber Temple and reincarnated into a Gnome, all "off-screen"--nice touch by our DM), Traveled with Gertruda and the shoemaker's daughter in tow (DM modified her to be a regular human, I think in hindsight so we had someone to babysit Gertruda), We were Sunsword-less due to an away game loss outside the Amber Temple against Strahd.
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