They tend to join trade leagues under either Genoa or Venice. 226k. When playing wide, the benefits of having an oversized and strong military outweigh the drop in Trade income and allows Florence to expand with military advantage early in the game. You are missing the point that the player can decide to stay in, and doesn't have to leave the HRE. Europa Universalis IV is a game in which you explore, expand, exploit, and exterminate. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Lucca allies hungary and is in Genoa’s trade league, while Siena allies Aragon. As a rival it gets decreased by 100 but since you share the same faith you only need 76 to have it positive. Florence starts out high in development and owns 4/5 provinces in the Tuscany state. Something that will help you greatly is rivaling and getting into a war with Genoa without Austria helping them AFTER diplo-tech 9. Florence starts off in the HRE and will remain there until the Shadow Kingdom event in 1490. In my last play through I went trade and easily had 60+ ducats from trade by 1490. Another way to form a monarchy is by the event to form Tuscany (which turns Florence into a Feudal Monarchy) or to decrease the Republican Tradition, form a Republican Dictatorship, and then let it become a monarchy on ruler's death. Again it’s all personal preference. Florence/Tuscany is in the unique position of being able to strike at all the provinces needed to form Italy. Also, you are poised to conquer the lands necessary to prevent Shadow Kingdom from occurring at all. Florence has access to the Genoa trade note and multiple centers of trade nearby. Allied with Austria, Milan and Savoy. Let me know what you think, and if I forgot anything. Though this will cause the Trade income to drop, but in exchange the Noble Republic government type gives troops a boost in Morale. Its a better religion anyway. In my most recent run, I was able to take Siena pretty quickly, but I had to wait a bit to draw Lucca into an unrelated war (I think they allied with Ferarra or something). A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Florence starts as part of the HRE and the Italian provinces mostly consist of farmlands. The start date of 1444-11-11 (11th of November 1444) is set up to be as historical as possible. It is one of the nations that can form Tuscany and Italy, and one of the most likely to do so. With Florence, there's a lot of waiting for a good opportunity, and I had more trouble with CBs expiring than not having time to fabricate when an opportunity arose. I did the same with The Papal State (attack their ally) and Venice. Press J to jump to the feed. Leaving will allow you to upgrade to Kingdom/Empire (if you can), but staying in provides additional protection from the Emperor, as well as the base bonus for being a member (+1 dip rep iirc). Also excommunications are common if you have the pope as rival, but ONLY if the papal state is in control of the curia. I like admin, mostly for the reduction to coring cost and admin tech costs. Europa Universalis IV(EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. You can easily have a merc army as you begin to dominate trade in the Genoa and Venetian Nodes. Change to protestantism asap. Español - Latinoamérica (Spanish - Latin America). If you want to be military focused, take the +2.5% discipline and the +5% army/naval morale aspect, if you want higher stability, choose the -1 national unrest and the -10% stability modifier. Im always open to learning new things, and new ways of doing things. As an Italian culture nation, make sure entire Tunis Area is at 100 devastation. Started off rivalled by the papal state, Genoa and Ferrerra. Florence's mid-game goal is usually to form Tuscany and possibly Italy. You do get a malus in "Submission to the Emperor", but this only applies to nations with their capital in the Italy region cough. they're in another war or just finished a particularly bad war), then take them out quickly. Another bonus is that the Renaissance is guaranteed to spawn in Italy. r/eu4. Nevertheless, Milan often has its own expansionist agenda, so eventually (especially if the player aims to form Italy) one must be ready to break their alliance and confront them in war. all its provinces are removed from the HRE. What are the downsides to playing as Florence? The player can also choose to increase the Nobility Estate's influence to over 100%, then allow the aristocratic coup to happen. Florence shares many events with Tuscany. Not to mention, it gives a lot of bonuses to mercs, making them more affordable. if you can get in early enough and participate enough you can build up close to 10 favours with them and pull them into a war with the Pope. The most important thing to realize is that the player is an omnipresent, immortal leader of a country in which the rulers and armies within it will follow your every command. Fabricate claims on Lucca and Siena early on. This will save you a ton of admin points throughout the game. Alternatively, pushing through Morocco towards the rich gold provinces of West Africa is an optional strategy, although this route usually is more difficult because of the Reconquista by the Iberian monarchies. And most importantly if you want to remain a republic, the +.1 yearly republican tradition adds up over time. How do I Attack Lucca and Siena? If the country you want to attack is allied to too many powerful people, attack their weaker allies. Being a monarchy as Tuscany allows a player to form personal unions, especially over Savoy or Naples, as well as royal marriages to secure alliances with strong powers early on. You have expansion opportunities North, South, East, and West. When Naples becomes independent later on, it can be a great ally against The Papal State. I just finished a Prince of Egypt run. The diplomatic strategy requires the early adoption of the influence and diplomatic idea groups, which means sacrificing any real chance to colonize. For me it's about getting a strong start and being able to do something right away rather than wait for rivals to go to wars. Hey, I’m looking for good guides for Italy runs (specifically Florence, but any nation works really) that I can use. It's simply an idea to progress the idea group, and certainly not worth 400 monarch points on its own. I figure I ought to eat the small Italian states first so I rival Sienna, Lucca and Ferrerra yet for some reason Austria then allies Ferrerra and Savoy allies Lucca whilst building my spy network. I allied France once they were in the War of the Roses, which they called me in on. This is a compilation and strategy article for Florence.Mechanics and flavor content are transcluded from other pages. Wait until their allies won't join the war (e.g. New comments cannot be posted and votes cannot be cast. Using the State edict of -10% development cost, with keeping the Burgers loyalty and influence high, with a further -10% development cost, Florence has a massive -30% development cost. Vassalizing and diplomatic annexing them is not advisable as it requires more time. Since the influence of the Nobility is over the limit, the player can use the benefits to increase its military power. It has Catholic as its starting religion. In order to form Tuscany, Florence must own its three starting provinces plus either Siena or Lucca. It could be good for the player to conquer parts of North Africa after the Shadow Kingdom event, and get stronger with the help of colonies to then form Italy. I think I took Siena pretty early, but I had to wait 10 years or so for an opportunity to take Lucca. Exploration is a good 5th or 6th idea group, which is fun for role-play type fun. It might also be beneficial to get a military idea. A good strategy could be to push through Egypt to gain access to the Red Sea and via that route to colonize Asia and Indochina, and push through to Australia. Actually, both Lucca and Siena are independent and you start with 3/5 provinces (Pisa, Firenze, Arezzo). I personally like to play tall as Italy and create giant marches. Every game is different and brings with it new diplomatic challenges to navigate. Post category: EU4 Nation Guides Milan starts in one of the highest developed area of Northern Italy in game. Since Italian land gives a large amount of aggressive expansion from high development, it can be a good idea to establish a foothold in North Africa, usually Tunis, and expand there while European aggressive expansion cools down.
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