While wearing this armor, you have +2 to AC On this plain the physical body appears normal. Armor and weapons work normally in this plane but magical items work differently entirely. These color pools are pools of rippling colors. This will naturally affect the ability of one to fire such weapons until they become practiced in the techniques necessary to this plane. One would probably be well advised to consult sources beyond the DMG for rules on using the astral plane if you want an experience similar to those discussed previously in this article. One merely wills themselves to travel in a particular direction. Astral projection can be accomplished using magical devices, psionic abilities and the astral spell. This phenomena is known as the “Psychic Wind.” This wind is a danger to all who travel this plane. Movement is discussed. These differences are system specific. Astral Silver Armor (5e Equipment) From D&D Wiki. This site has affiliate links. One can use astral projection. They can be taken to the wrong color pool by the wind. This astral self is connected to this physical body by a silver cord. Color pools are the portals to other prime material planes and the outer planes of existence. The DMG merely states that movement speed is equal to 3X the intelligence score of the traveler. This may result in double the normal damage from such things as holy water or acid to the appropriate targets. Astral protection You have advantage on saving throws against any single target spell save, and single target spell attacks have disadvantage against you. The psychic damage options don't mention the cord. Either by spell, device or psionic ability the traveler separates their astral self from their physical body. Such an individual struck by them would also not be able to open their mouths to speak or cast spells without getting some of this liquid in their mouths. But springing from this body is the silver cord which connects that self to the physical body of the traveler. Dying via Githyanki attack or an Astral Dreadnought attack is a way cooler story than dying by the wind blowing. The rules for this plane are much shorter than for other editions of Dungeons and Dragons. Large objects can easily be detected at great distances. And the other is mental. The plane is virtually filled with emptiness. Silvery colored pools always travel to the prime material plane. It might get addressed if they ever come out with a planescape setting for 5e. What will be noticed most by the traveler, however, is the vast emptiness of this plane. The Psychic wind is not like any wind that a human or humanoid traveler from the prime material plane will have encountered before. Because it is weightless such liquids will not splash in the manner that they would on other planes. The astral plane appears as a blurred silvery color. 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